Gametaste.com/blog

Just another Sites site

Date: 2012.02.22 | Category: Video Game News | Response: 0

MEDIA ALERT
Guild Wars 2 Beta public sign-up page open for 48 hours
Tyria needs play testers!
Sign up now for a chance to participate in one of the upcoming Guild Wars 2 beta events. Beta Signup is only open for 48 hours so players need to act quickly to obtain a place. Beta sign up closes at 18.00 GMT Friday 24 February.

To sign up or learn more, visit the Guild Wars 2 Beta Page athttps://beta.guildwars2.com/ .

In addition, a FAQ will be posted to help answer any questions players may have.

For more details please click here

Date: 2012.02.21 | Category: Video Game News, Video Games | Response: 0

The next Call of Duty game is apparently returning to the Cold War-era intrigue of 2010′s Call of Duty: Black Ops. GameBlog reports that the French site of retail giant Amazon posted (and then pulled) a product page for Call of Duty: Black Ops 2.

Activision had already said it would have another installment in the Call of Duty series on shelves this year, but the publisher has not confirmed its era or setting. Previous Call of Duty games have thrown players into World War II, the Cold War, and current-day antiterrorism efforts around the world.

While Activision didn’t confirm the existence of Black Ops 2 directly, GameBlog followed up its story with a report that Activision France contacted the site to demand the news be pulled. GameBlog said it refused to do so, and Activision subsequently disinvited the site from a preview event for Transformers: Fall of Cybertron and canceled advertising campaigns it had planned to run on the site.

The original Black Ops set a bevy of sales records, becoming the best-selling game of all time on the Xbox 360, PlayStation 3, and PC in the US and Europe and racking up $1 billion in revenues in less than two months on sale. Last year’s Call of Duty: Modern Warfare 3 has a ways to go to match Black Ops’ overall sales, but it came out of the gates considerably more quickly, hitting the $1 billion mark in just 16 days.

As of press time, an Activision representative had not responded to GameSpot’s request for comment. For more on Call of Duty: Black Ops, check out GameSpot’s review.

Date: 2012.02.15 | Category: Video Game News, Video Games | Response: 0


Chuck Rock of National Championship Gaming confirmed through an interview Monday that Cliff Bleszinski (aka Cliffy B) will be in attendance at Pax East this coming April. Cliff Bleszinski did say that this was the first time he had confirmed to the media that he would be attending.

Date: 2012.02.10 | Category: Video Game News | Response: 0

RED 5 STUDIOS ANNOUNCES FIREFALLBATTLEFRAME TRAILER CHALLENGE


Chance to Win a Trip to PAX East 2012, an Alienware™ Laptop, or ASTRO A40 Audio System


Laguna Hills, CA – February 10, 2012 – Red 5 Studios™ announced today the launch of its Battleframe Trailer Challenge, a contest for creative gamers to show off their video-making ability, explore brand new Firefall footage, and compete for awesome prizes – including a trip to PAX East 2012. Red 5 is accepting entries now until March 16th, when the winners are announced. Contestants can submit their completed trailers via Youtube at the official contest page: http://bit.ly/firefallchallenge

 

“At Red 5 we’re very community-focused and this contest is a great way to get everyone involved in the game,” said Red 5 CEO, Mark Kern. “Since we’re always making action-packed Firefall trailers we thought it would be cool to see what our fans could come up with. Knowing them, they’ll put together some amazing videos that are more than worthy of the prizes we’re giving away.”

 

Participants will be given previously-unreleased raw gameplay footage along with a handful of music tracks. They’ll have until March 16th to craft a flashy trailer/commercial that highlights their favorite battleframe and submit the Youtube link for entry. Red 5 encourages contestants to enter and promote their trailers as early as possible, as the winners will be decided using a special Red 5 algorithm that incorporates the “likes” and “views” of each Youtube submission.

 

Red 5 has partnered up with cosponsors, Alienware™ and ASTRO Gaming, to ensure that the Battleframe Trailer Challenge offers gamers top-notch prizes. The first, second and third place entries will receive the following:

 

·         First Place: An all-expenses-paid* trip for two to PAX East 2012 in Boston, along with $500 spending money.

*Red 5 will cover up to $1,500 per round-trip ticket ($3,000 maximum).

 

·         Second Place: An Alienware M14x laptop containing an Intel Core™ i7 processor, 4GB DDR3 Memory, and GeForce 555M 3GB Graphics Card.

 

·         Third Place: An ASTRO Gaming A40 Audio System featuring aFirefall branded A40 Headset and MixAmp™ Pro.

 

Participants can visit http://bit.ly/firefallchallenge to download the official “asset package” and find additional contest details and rules.

 

About Red 5 Studios
Red 5 Studios is an online game developer located in California, founded by Mark Kern, former team lead for World of Warcraft. Red 5 Studios is dedicated to bringing together millions of gamers across the world by creating immersive worlds, intriguing stories and compelling characters. They believe that online games and persistent worlds are the future of video games. Visitwww.red5studios.com for more information.

Date: 2012.02.09 | Category: Video Game News, Video Games | Response: 2

By NCG Staff Writer Alex Silver

Revolutionizing the Industry, One Joke At A Time

 

 

It would be physically impossible for me to count the amount of times the thought “I want to hug Tim Schaffer right now” has gone through my head.  Every veteran gamer that grew up through Lucasarts’ heyday considers the man to be nothing less than a god.  Rightfully so, as Schaffer was the brilliant mind behind Grim Fandango, Psychonauts, and (along with the other two most important people in adventure games at the time Ron Gilbert and Dave Grossman) The Secret Of Monkey Island and its sequels.  Although Schaffer has always been one of the most forward thinking figures in the gaming industry, things got interesting when he decided to go rogue and open Double Fine Productions with a few members of the Grim Fandango development team.  Although lately Double Fine’s focus has changed to smaller projects (Costume Quest, Sesame Street: Once Upon A Monster), Schaffer has announced he’s going back to what he knows best-good ol’ point-and-click adventure games.  Fortunately in this case, as people who grew up playing his games know, with Tim Schaffer there’s always a twist.

 

The game is going to be developed by donations collected through kickstarter.com, which allows people interested in creative projects to donate and support them.  As of 2:00 today, less than 24 hours after the page was launched with a goal of $400,000, the donation bar reads $785,870.  The last post to the page reads this:

“We did it! 100% funded in just over eight hours. You people are amazing! But it’s not over yet. The number keeps going up and now the question is just how much news do we want to make with this? We’re getting a lot of attention already and it seems like this little project could have an impact beyond itself. “

 

In a video released before the project’s launch (which you’ll find after the break), Schaffer said “One of my favorite types of games to make are adventure games, but these days it seems like adventure games are a bit of a lost art form that exist in our dreams, and memories, and…Germany.”  This statement demonstrates two incredibly important facts about Mr. Schaffer:
1. He’s incredibly interested in making an adventure game, and has been for awhile

2. He’s still damn funny

Although him being excited about the game is incredibly relevant, the second bit one is what gets me.  After playing Brutal Legend(2009) I’ll be the first to admit that I was a little worried.  Yes, the game was fairly well written and acted, but not all the jokes hit; in reality it was a bit inconsistent with its humor.  While any amount of humor in a modern game is very welcome, I always expect a bit more from Tim Schaffer.  I’ll never forget the first time I played The Secret Of Monkey Island.  I literally had to let go of the mouse at one point to catch my breath in the middle of a laugh session.  I desperately want to feel that again.

 

There’s one more important facet to this project that I’m incredibly excited about, but everything I’ve read has seemed to neglect it.  The entire development will be caught on camera.  The team of filmmakers at 2 Player Productions are going to develop this deal into a full length documentary.  They’re currently working on a couple of interesting projects-one about the creator of Minecraft, Notch.  They’re also pretty well known for being behind Penny Arcade’s web series PTV, which too is in documentary form and I highly recommend you check it out.  I’d gladly pay the $15 they’re asking for the game,  just for the film.

 

This is the most excited I’ve been about anything in the video game world for a very long time.  There’s almost no way that the game can turn out to be bad, but even if it is the whole process will be a journey to remember.  The system of democratically funding projects is brilliant, and this way companies like Double Fine can completely skip the publisher middleman.  No more pandering to faceless automatons to get a project made.  For your constant forward thinking, hard work, and dedication to a medium that is only getting more relevant with time, my hat is tipped to you Mr. Tim Schaffer.  Keep doing what you’re doing and we’ll all be very happy gamers.

Date: 2012.02.09 | Category: Video Game News, Video Games | Response: 0

TianYu

Molleindustria’s critical protest game Phone Story was designed to achieve two ends: to raise consumer awareness of the conditions under which smartphones like the iPhone are produced, and to help serve as a fundraising tool.

The game, originally released for iPhone last September, traces the life of a modern mobile handheld device. It starts with coltan mining in the Congo, carries through to production in a Chinese factory, and wraps up with marketing and planned obsolescence. As we reported last year, Apple pulled the title from its App Store almost immediately after launch. Phone Storyhas since been made available to play on the web.

In a recent update statement, Molleindustria has announced where the money from Phone Story is now going. Although they were unable to generate as many sales as they had hoped, they have earned approximately $6000 to date and plan to donate it to a former Foxconn employee who sustained significant injuries after a suicide attempt. They write:

Despite the positive reviews and the wide media coverage, the amount of money we were able to collect from sales and artist fees (the art organizations who exhibited the game) was humbling, a little more than $6000 – see details below.

Then we came across the tragic story of Tian Yu, a girl who suffered from serious injuries after trying to commit suicide by jumping from the Foxconn’s factory complex where she was working in 2010. She was 17 years old at the time.

We thought: $6000 won’t do that much to an organization but they could be significant for an individual who used to earn about $130 a month. So we made Tian Yu the recipient of our first donation.

Tian Yu suffered significant permanent spine and hip injuries as a result of her four-story fall and is now paralyzed from the waist down. Meanwhile, worker conditions at Foxconn’s Chinese plants remain an active concern as we continue into 2012.

Phone Story Revenues Donated To Former Foxconn Worker Who Attempted Suicide[Official page]

Date: 2012.02.02 | Category: Video Game News | Response: 0

By: Julianne Pepitone

NEW YORK (CNNMoney) — At long last, the Holy Grail of Internet IPOs is here. Facebook filed Wednesday to raise $5 billion in an initial public offering.
In 2011, Facebook earned $1 billion on sales of $3.7 billion. As of December 31, Facebook had 845 million daily active users.
The company crossed the line into profitability in 2009, five years after it launched in founder Mark Zuckerberg’s Harvard dorm room. Facebook earned $229 million that year on sales of $777 million, and has remained profitable ever since.
The vast majority of Facebook’s revenue comes from advertising: a combination of search and display ads.
Facebook’s other revenue stream is its payment system for purchases within apps and games: Facebook Credits. Facebook keeps 30% of the revenue from those payments, and passes the remaining 70% on to the app developer.
That model has paid off: Revenue from Zynga, which makes FarmVille and other games played on Facebook, represented 12% of Facebook’s total revenue in 2011.
Another choice tidbit: In 2011, Facebook CEO Zuckerberg raked in a $500,000 base salary. But he requested — and will receive — only $1 per year in salary starting January 1, 2013.
It’s not yet known on which stock exchange Facebook will trade, through it said it plans to use the ticker symbol “FB.”
Facebook will likely re-file its paperwork several times over the coming months. Those updates will add more details and could even restate some of the financial information detailed in Wednesday’s filing.
How much Facebook is worth: In this initial paperwork, companies don’t declare how many shares they’re going to sell, or how much those shares will cost. Those details will be added in an updated filing shortly before trading begins.
Without that share price information, Facebook’s valuation is still speculative.
Facebook has its own guesses, though. The company said it conducted its own valuation of its stock at the end of each quarter, and as of December 31 determined it to be worth $29.73 a share.
Trading won’t begin for several months, as Facebook now has to field questions from regulators and court investors for its stock sale.
Most analysts estimate Facebook’s valuation will fall somewhere between $85 billion to $100 billion. But the value of Web companies can be extremely volatile.
A recent example: Zynga. The FarmVille maker’s IPO filing reported that it valued its shares in August 2011 at $17.20 each, which gave the company a valuation of $14 billion. But when Zynga went public in December, shares sold for just $10 — valuing the company at $7 billion.
Several other Internet companies made their public debuts in 2011, but the end of the year proved to be a turbulent time for the sector. Shares of Groupon, Pandora, Zillow, LinkedIn and Angie’s List all suffered steep double-digit losses for November, though most clawed back at least a bit in December or January.
Copyright CNN 2012

Date: 2012.02.02 | Category: Non Video Game News, Video Game News | Response: 0

By: Julianne Pepitone

NEW YORK (CNNMoney) — At long last, the Holy Grail of Internet IPOs is here. Facebook filed Wednesday to raise $5 billion in an initial public offering.
In 2011, Facebook earned $1 billion on sales of $3.7 billion. As of December 31, Facebook had 845 million daily active users.
The company crossed the line into profitability in 2009, five years after it launched in founder Mark Zuckerberg’s Harvard dorm room. Facebook earned $229 million that year on sales of $777 million, and has remained profitable ever since.
The vast majority of Facebook’s revenue comes from advertising: a combination of search and display ads.
Facebook’s other revenue stream is its payment system for purchases within apps and games: Facebook Credits. Facebook keeps 30% of the revenue from those payments, and passes the remaining 70% on to the app developer.
That model has paid off: Revenue from Zynga, which makes FarmVille and other games played on Facebook, represented 12% of Facebook’s total revenue in 2011.
Another choice tidbit: In 2011, Facebook CEO Zuckerberg raked in a $500,000 base salary. But he requested — and will receive — only $1 per year in salary starting January 1, 2013.
It’s not yet known on which stock exchange Facebook will trade, through it said it plans to use the ticker symbol “FB.”
Facebook will likely re-file its paperwork several times over the coming months. Those updates will add more details and could even restate some of the financial information detailed in Wednesday’s filing.
How much Facebook is worth: In this initial paperwork, companies don’t declare how many shares they’re going to sell, or how much those shares will cost. Those details will be added in an updated filing shortly before trading begins.
Without that share price information, Facebook’s valuation is still speculative.
Facebook has its own guesses, though. The company said it conducted its own valuation of its stock at the end of each quarter, and as of December 31 determined it to be worth $29.73 a share.
Trading won’t begin for several months, as Facebook now has to field questions from regulators and court investors for its stock sale.
Most analysts estimate Facebook’s valuation will fall somewhere between $85 billion to $100 billion. But the value of Web companies can be extremely volatile.
A recent example: Zynga. The FarmVille maker’s IPO filing reported that it valued its shares in August 2011 at $17.20 each, which gave the company a valuation of $14 billion. But when Zynga went public in December, shares sold for just $10 — valuing the company at $7 billion.
Several other Internet companies made their public debuts in 2011, but the end of the year proved to be a turbulent time for the sector. Shares of Groupon, Pandora, Zillow, LinkedIn and Angie’s List all suffered steep double-digit losses for November, though most clawed back at least a bit in December or January.
Copyright CNN 2012

Date: 2012.01.30 | Category: Fugamer | Response: 0

Test

Date: 2012.01.30 | Category: Fugamer | Response: 0

There is so much speculation as to what the capabilities will be for the next Xbox. But one thing for sure, it will not be called the Xbox 720. That being said, lets first go over what the next Xbox specs should be, and then let us all debate on some names for our new precious system.

The next Xbox will be a windows based system, 64 bit processing, 4 to 8 gb of RAM, a hard drive of at least 500 gb to 1 tb, a Bluray player, built in wifi, HDMI port out, a smaller controller, a web browser, DVR capabilities, Bluetooth for our phones, and a graphics card equal or better than the Radeon 6670, which will give us true 1080p! When you start adding all these things up, the price for the next Xbox would be around $599 for the cheaper model, and likely $799 for the everything model. At these prices Microsoft will likely lose around $200-$300 per console sold in the beginning. All this stuff simply means that our gaming experience will be absolutely amazing compared to what we have now….but not immediately from every developer. These increased specs equal triple the man hours to make a game. So unfortunately, our game prices will be going up as well.

Now for the name issue for the next Xbox. Realistically, there is no way that Microsoft would ever name the next Xbox the “Xbox 720″. It simply doesn’t make sense. So what will it be? The “Xbox Life”, “Xbox Sizzle”,  ”Xbox R2″? Perhaps you could name the next Xbox. Comment below and give it your best name.

other next Xbox stories:

http://www.theintelblog.com/2012/01/24/xbox-720-will-be-six-times-as-powerful-as-current-gen/

http://www.techradar.com/news/gaming/consoles/xbox-720-every-rumour-about-the-new-xbox-937167

http://www.t3.com/features/xbox-720-rumours-how-will-the-new-xbox-look

http://n4g.com/user/blogpost/a08andan/517262